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Blender 2.8 eevee
Blender 2.8 eevee




blender 2.8 eevee

The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby, which NeoGeo used in its showreel. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal.

blender 2.8 eevee

If (GUI_3D_VIEWPORT_PANEL->CHECKBOX_SKIP_SYNC_DATA) sync->sync_data(…)Īdd 4) object_dupli.The Dutch animation studio NeoGeo (not related to the Neo Geo family of video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, Januis considered to be Blender's birthday.

blender 2.8 eevee

KernelIntegrator* kintegrator = &dscene->data.integrator įor (size_t i = 0 i objects.size() ++i) Īdd 3) blender_session.cpp -> BlenderSession::synchronize(…): // Add checking of user settings in 3D viewport panel I have some ideas, but I need help how to fix it.ġ) Cycles renderer: scene->camera resolution is changed for each sample (in Session::update_scene()) – BlenderCamera rewrites width and height in blender_camera_sync(…)Ģ) Cycles renderer: “Updating Camera Volume” issue for none volume scene when lot of objects/particles is used (in Scene::device_update()) – there is for loop over all objects (include dupliobjects) in Camera::device_update_volume() for each movement in 3D Viewportģ) Cycles renderer: extreme calling of BlenderSync::sync_data() for each movement in 3D Viewport – If some shader in the scene uses object_dependency then 3D viewport is very slowĤ) Cycles, Eevee, Workbench: depsgraph iterator removes and recreates all dupliobjects/particles – object_dupli/make_duplis is called everytime for each movement in 3D ViewportģD Viewport performance issues – how to fix it?:Īdd 1) blender_camera.cpp -> void blender_camera_sync(…): cam->width = width // bcam->full_width Ĭam->height = height //bcam->full_height Īdd 2) camera.cpp -> void Camera::device_update_volume(…): // Add checking of use_volumes in the scene I found some issues - mainly in scene with a lot of particles with dupli-objects. I would like to start a discussion about 3D Viewport performance issues in Blender 2.8 (or newer version).






Blender 2.8 eevee